Nintendo Explains Why Zelda: Tears of the Kingdom Uses the Same World as the Game | News

“We specifically chose not to change the setup – it’s an important concept.”

written by Michel Moster Op

In an extensive interview, Nintendo developers explained why The Legend of Zelda: Tears of the Kingdom and predecessor Breath of the Wild share the same game world.

a New Ask Developer Loop Online, where Nintendo goes into detail about the development of Zelda: Tears of the Kingdom, which will be released on Friday. One of the first questions talks about the world of joint games. It is asked if the sequel is considered to be set in all-new Hyrule.

Producer Eiji Aonuma replied, “No, not really. Even though there was an obvious ending to Breath of the Wild, we got all kinds of new ideas that we wanted to achieve in this version of Hyrule. Our decision to do a direct sequel was at the time we made.”

Director Hidemaro Fujibayashi added, “We know exactly where to find everything in Hyrule from Breath of the Wild, and that’s what allowed us to create new gameplay. We specifically chose not to change the setting – it’s an important concept when we first discussed this with the team.” There were no objections and we all went with that idea.”

The idea of ​​using the same game world came from a surprising situation, as art director Takeuhiro Duta explained: “When I was programming Wuhu Island for Wii Sports Resorts, Shigeru Miyamoto said he wanted to ‘turn levels from the game into characters.'” He means he wanted to make one island and use it as a base. “For different types of gameplay in different games. The idea of ​​making new discoveries in the same setting caught my eye. I wanted to apply this idea to other games and I think this game can take such an approach to a higher level.”

According to art director Satoru Takizawa, this approach was very difficult: “It’s more difficult to create something new in the same game world than it is to create something completely new. It’s the same world, but we wanted to make sure players feel a sense of wonder. To do that, we had to take a world that was done.” Originally designing it so that everything fit just right, and layering a new layer of surprises on top of it from a different perspective, without erasing the familiar game world.”

The Legend of Zelda: Tears of the Kingdom will be available for Nintendo Switch this Friday. Learn more about The Legend of Zelda’s history here and more about the series’ comprehensive timeline here.

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